Speak to a man named Nallek here and he will seek a confrontation. Just make sure to keep healing and using medpacks and soon his health will drain to nothing. Help it to defeat these troops. In the south eastern wing of the building across from the militia headquarters there is a control panel that can now be accessed. 2) Rubble with Atmospheric Sensors – Search the rubble here to find the Atmospheric Sensors that Saedhe asked you to find. Speak to a man named Nallek here and he will seek a confrontation. First, disable all of the mines on the eastern and western sides of the building. After killing Vrook, Azkul will pay you for your help. 5) Droid Bay & Workbench – You can repair the droids and send them out to patrol the corridors. The sub basement of the enclave is shaped like a square with many corridors and closets. There is a workbench here as well as some loot. 3) Gerevick the Mighty – He sure has a mighty ego! Overload the computer terminal near the storage room door to force the room open. The Galactic Republic was on the verge of collapse during that period and could not offer anything to some backwater planet in the Outer Rim Territories, having lost any interest in it without the Jedi. After defeating them, walk into the central terminal and chose to replace core module C. Its time to head north through a barrier where you will face a group of dark Jedi apprentices. Threaten the fool and take the holocron from him as punishment. Once in this area, travel to the east to find a mercenary camp. As you approach the Enclave there is a dead end path to the south that leads to a battle against a group of kath hounds. You meet up with the general and make demands for your work. The beast will not take as much damage as other enemies from force powers, but a few bursts of lightning are enough to take it down. 6) Entrance to Rebuilt Jedi Enclave – You’ll only have access to this once you’ve met all of the Master Jedi including Master Vrook. I don’t recommend taking these mercenaries on until you have levelled up a fair bit. Next, walk inside and speak with Terena Adare. 6) Adum Larp, Merchant – This Rodian was a merchant selling weaponry in the first Knights of the Old Republic game. Master Vrook is a tough opponent. As you are leaving the Enclave Sublevel you’ll be confronted by Gerevick. You’ll have to fight with them and then Vrook. This will earn you some dark side points. gamerwalkthroughs.com/star-wars-knights-of-the-old-republic/dantooine Here you can bask in the power of the Dark Side in order to learn new dark force powers. This doesn't make them difficult, but they will take longer to die than the fodder on the fields of Dantooine. He sells an HK control cluster if you haven't already found this item and activated the HK unit on the Ebon Hawk. Initially you come to the Enclave Sublevel looking for Master Vrook. In the south eastern wing of the building across from the militia headquarters there is a control panel that can now be accessed. When Darth Malak destroyed the Jedi Enclave on Dantooine in 3956 BBY, the settler community of this relatively recently colonized planet found itself deprived of any support. After this fight you will slay the queen with some help from your allies. Numerous bug fixes and tweaks to these scenes to make them run smoothly. You can repair these droids and have them battle the creatures that lay in wait ahead. He is investigating a crash site and offers you 1000 credits for every piece of equipment you find that helps him. The terminal in this area is just ahead, choose to disable it. The sub level is crawling with Laigrek which are the most powerful beasts you have faced yet. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "URGENT! An olive, blue, and brown colored world, Dantooine was remote from the bustle of the galactic trade routes. Dantooine, Onderon Part 2, and Korriban are better saved for the final planets as they help expand upon the exile’s past and the plot of the game. My Dantooine Statue ===== Author: Hassat Hunter. It is now time to return to the mercenary Azkul and begin the assault on the base. Knights of the Old Republic II. Once inside the tomb you will have to face Sith Lords and generals. Then, use repair skill to detonate the power generator at the tunnel exit. The powerful force powers of Visas will come in handy for this battle. Force lightning works well against the three enemies. Pick up the supplies scattered around camp, and make a dash for the second power generator in the northwest. This starts in mined tunnels just outside of the camp. As you approach the Enclave there is a dead end path to the south that leads to a battle against a group of kath hounds. After the assault on the base begins you will face Master Vrook at the center of the base. Enter the rear door to the base. Once inside the tomb you will have to face Sith Lords and generals. So, as the title says, my game crashes once I have done a couple of "quests" so to speak, in Dantooine. For instance, the USM saber mod produces interesting results with T3M4 when you get high influence with him. The mercenary leader waits for you outside of the cave and asks for help with his attack on Khoonda. Once inside the palace you will face Dark Jedi Apprentices. Also, the environment can be used to your advantage. Name: My Dantooine Statue Filename: My Dantooine Statue 1.0.rar. 4) Kinrath Matriarch – This is where you’ll battle the Kinrath Matriarch and all her little hatchlings. KotOR II: The Sith Lords Walkthrough Welcome to our Star Wars: Knights of the Old Republic II: The Sith Lords walkthrough! Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), Star Wars Knights of the Old Republic II: The Sith Lords, Things Ghost of Tsushima Doesn't Tell You. Now run to the south western room which is guarded by Sith Troopers. var today = new Date(); Vrook is not pleased with your actions, but you can interrogate him on your treatment at the hands of the Jedi before attacking him. The lightsaber attacks can be devastating, make sure to keep your party healthy with generous use of med packs. Once the battle is complete and you have found all of the lost Jedi you can now enter the Rebuilt Jedi Enclave. Return to Dxun and the Sith CampBack on Dxun, general Tobin has contacted you in hopes that you will lead an attack on a Sith camp and the merchant quarter of Onderon. Equip items that will cancel these effects and use your own force powers against him. Take them down, then search the room until you trigger the Dark Side energy. Prologue Peragus-II Telos Nar Shaddaa Onderon Korriban Dantooine Return to Dxun ... One of the intriguing new aspects of Knights of the Old Republic 2 is … January 20, 2021 Hacks & Cheats. Use force persuade to get him to hand over his gun and his credits. Then, strike him down and take the power for yourself. If you have a female as the main character then Disciple will join your party. Then, use the computer terminal to set them against the Khoonda troops. Before entering the Enclave sublevel you will run into a salvager's camp. Walk to the north where a group will emerge from enclave and head for the hills. You’ll also meet Tarn here who will run away if he sees your lightsaber. 5) Zherron’s Assistant, Berun Modrul – He has his suspicions about Zherron and wants you to find the atmospheric sensors in the Crystal Cave. This area is filled with kinrath, but by this time you have become powerful enough to wipe them from the fields without much effort. It was just sparse farmland, and there couldn't have been more than 30 NPCs around Jedi Enclave back then. Force lightning works well against the three enemies. Reply to this topic; Start new topic; Recommended Posts. You can sell the moister vaporator he drops to one of the farmers back at the Khoonda. There was an equatorial one that was connected to a larger northern one and a south polar one by slender land bridges, as well as a disconnected north-eastern continent. After the general takes his leave, walk up the sky ramp to the palace. One of the droids will have a Hydrospanner. Back: Knights of the Old Republic 2 Walkthrough, Copyright © Part 23: Dantooine: Hey, We Were Running Short on Mines, Okay? Deep in the caves you come upon a mercenary encampment and a crystal chamber. She stands next to a man named Ralon who will try to sell you a fake holocron. He’ll run away for you to deal with later. Master Vrook is a tough opponent. This is a list of locations in Star Wars Knights of the Old Republic II: The Sith Lords. Ralon will try to sell you a Holocron. Later you can ask Suulrto to join the militia to help with the defense of Khoonda. This part of the Dantooine walkthrough deals with any "side quest" not yet dealt with in the previous part of the walkthrough. In Kotor 2, you need to build your own lightsaber from three different components and a focusing crystal. 2) Droid Merchant Akkere – This merchant sells the HK Control Cluster, a necessary part in restoring the HK-47 if you haven’t already found it on another planet. He sends waves of droids at you along with the royal guards. This will earn you some dark side points. On the way through the hall, be sure to break into the museum and take the Jedi artefacts on display. 7) Disciple – This man is working for the Jedi and has lots of information about Vrook and the other lost Jedi. As you climb the ramp to the tomb you will need to use a range of force powers against the swarms of enemies. After this fight you will slay the queen with some help from your allies. Head to the north first and face some Boma. Once this is done return to either Zherron (for the defense) or the Mercenaries (for the attack) and let them know you’re ready to go. Just make sure you’re out of the room when it explodes! In the southeast of the building there is a room containing a man named Zherron. Use the persuade command to increase your reward for the battle. Speak to the Disciple and search the bodies in the archive, then return to the enclave entrance. The last of these droids are equipped with freezing rays that can be a bit annoying if you do not have cold deterrent equipment. Just started kotor 2 for the first time and into the void a star wars book and iv just been lost in the lore and how amazingly huge, detailed , and intresting it all is makes me wonder why there still bothering with the ark now when theres so many amazing side stories and such to be told, seriously over whelming how much info there is in the SW universe Once you have killed them all search the crystals for a lightsaber crystal with your name. On the way through the hall, be sure to break into the museum and take the Jedi artefacts on display. His assistant, Berun Modrul at #5, wants you to find the atmospheric sensors in the Crystal Caves to see if Zherron is up to anything suspicious. You can return for a reward of 2,000 credits. In the center of the room there is a terminal that requires operators to be inserted in order to solve an equation. Search the corpses to find a double bladed light. The south eastern section of the enclave contains the storage room that is filled with rare items. Dantooine: Side Quests. Jorran will be here once you’ve found him in the Enclave Sublevel. I fight the hounds, and eventually the game will crash, no matter what I do. Once you confront Jorran you’ll find him again in the Enclave Courtyard where you can persuade him to give them to you. Some of the pieces you need you’ll get for completing quests, others you’ll find scattered around the game world or from specific merchants. The rest of the cave is filled with kinrath and their more deadly cousins the hive kinrath. Use your defensive force powers to protect you from his onslaught. Using an expert droid, set the turrets to attack friendlies to earn dark side points. The sub basement of the enclave is shaped like a square with many corridors and closets. In game that is. It is now time to return to the mercenary Azkul and begin the assault on the base. This will not effect your alignment in any way. The goal of searching the archive is the far eastern room where a man called The Disciple waits in the archives. Bei den Dantari ist vor allem di… Use the security skill to compromise this entrance and loot the room inside. There is a Drexl Larva guarding the throne room. Speak to the Disciple and search the bodies in the archive, then return to the enclave entrance. This doesn't serve any purpose, but it looks cool. At the top of the second ramp is the entrance to the palace. 2) Suulru the Farmer – Someone has stolen his moisture vaporators. You can take these to Administrator Adare in Khoonda and have Zherron replaced or sell them to Saedhe for 3,000 or 4,000 credits with persuade. When you leave the Crystal Cave you’ll be confronted by Mercenaries. Once you finish this level you’ll need to return to the Crystal Cave and rescue Vrook from the Mercenaries. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin. Midway through the tunnel you can sneak past the minefield and disable a sensor that alerts the enemy to your presence. Ask him for a reward and then kill him for the artifacts in his bag. Nar Shaddaa Dxun Onderon Telos IV Korriban Malachor V Dantooine Peragus Mining Facility Citadel Station Visionary Ravager Harbinger Ebon Hawk Take them down, then search the room until you trigger the Dark Side energy. Using an expert droid, set the turrets to attack friendlies to earn dark side points. Next, walk through the main entrance of the building labeled as the "Khoonda". If you speak to the old man by the sparking machinery to the right of the Ebon Hawk, you have the option to intimidate him, and kill him for pointing out your force powers. 6) Storage Bay Console – You’ll find a Datapad which tells you about the Storage Bay in the room to the west. Star Wars: Knights of the Old Republic II is an incredibly popular sequel to one of the most beloved RPGs of the last few decades. Search the corpses to find a double bladed light. The correct entries are: You receive lightsaber components for solving the riddle. It’s the most powerful crystal in the game. Kavar BattleYour old friend Kavar is in the throne room as the last line of defense. Dopak is the leader of this camp and he’ll give you some information about what they’re up to. The only other way to pass this section is by using Bao-Dur's arm if he is on your team. At the Sith camp to the right of the space craft, use the console to run a program that turns the droids and turrets against the Sith. Forget about the caves for now and instead walk north towards one of the two openings to the enclave courtyard. The last of these droids are equipped with freezing rays that can be a bit annoying if you do not have cold deterrent equipment. At the Sith camp to the right of the space craft, use the console to run a program that turns the droids and turrets against the Sith. Knights of the Old Republic 2 was a bracing, stiff drink in a drought, ... Near the game’s climax, in a dramatic encounter at the ruined Jedi Academy on Dantooine… Head to the exit and get ready for the defense of Khoonda. He sends waves of droids at you along with the royal guards. Be sure to bask in the power of the dark side next to the terminal and earn some new powers. They’ll have some optional side quests for you and the mercenaries will eventually tell you about the attack on Khoonda. Search Vrook's corpse for some lightsabre upgrades and then leave the planet. For Dark Side points you can kill him for it or ask to look at it and not give it back. Date Released: 29 January 2012 1. Deep in the caves you come upon a mercenary encampment and a crystal chamber. The goal of searching the archive is the far eastern room where a man called The Disciple waits in the archives. PM: Contact me at the Deadly Stream Forums. Also, if you've killed the kinrath in the crystal cave, speak with Zherron for the reward. Lie to her and say that he sent you to the planet. You can return the bodies and the Will to Zherron or the Salvagers at their camp. Demand more money and he will increase the reward by 50%. A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION. Then, use repair skill to detonate the power generator at the tunnel exit. Also, search the large cluster of crystals in the center of the room to find a special, character specific crystal for your lightsaber. After the general takes his leave, walk up the sky ramp to the palace. Zherron at #7 will also have a Crystal Cave quest. No copyright intended, all content belongs to its respected owned. Once again you can purchase a selection of items from him. As you return to the central room, Sith troopers and bomas will charge towards you. Check the area to the left and right of the tomb entrance to find alcoves containing items. 8) Turret Control – Once Adare has asked you to help defend Khoonda you can use the console here to program the Defense Turrets outside the facility. Lie to her and say that he sent you to the planet. If you are a female character, he will join your party. Help it to defeat these troops. The mines are outside the Khoonda Administrative building and you can sabotage the Turrets from inside Khoonda. The general offers his thanks and you return to Dxun. If you haven’t completed the Master of the Palace quest you may want to do that now and come back to Dantooine for the end-game storyline later. Also, if you've killed the kinrath in the crystal cave, speak with Zherron for the reward. If you are a female character, he will join your party. The door can be opened by overloading the terminal and causing it to explode. Pato Ado is also here and he will sell you Pazaak cards or play Pazaak with you. 5) Crystal Cave Entrance – Once you have finished the Jedi Enclave and the Crystal Cave and come back outside you’ll be confronted by the Mercenary Leader Azkul and 6 of his friends. Speak to Daarla the grey haired woman amongst the mercenaries to collect the reward for finding the dead bodies inside the enclave. The hallways are filled with laigreks which attack in packs and should be fended off with group attacks like force wave. 3) Ahrnell – This Twilek has discovered a way of moving through the caves without being attacked by Kinrath by using a Kinrath Gland. Once you are ready for the Khoonda defense you can come back and ask him to join the militia. Star Wars KOTOR 2 Cheats. Here you can bask in the power of the Dark Side in order to learn new dark force powers. You’ll come back to Adare once you’ve met with Master Vrook. Use this evidence to wring some hush money out of Akkere to earn dark side points. You can give him 500 credits for Light Side points and the fake Holocron. Decide to help the merc for some hefty dark side points. If not, you can find him back at Khoonda. She stands next to a man named Ralon who will try to sell you a fake holocron. Now, return to Khoonda and begin your sabotage of the base. At the end of the hall enter this code into the terminal to access more of the palace's riches: 66, 45, 39. Disable his terminal and the door in the center of the area will swing open. Use the console to program them to fire on the mercenaries or sabotage them to fire on the Khoonda militia. Once you defeat them head to the Crystal Cave to find Master Vrook. This will earn you dark side points. Star Wars: The Old Republic Wiki is a FANDOM Games Community. If you either pretend to help him, to avoid a fight, or actually want to help him because you’re following the Dark Side then he’ll have a few tasks for you. If you’re coming here for the first time you’ll want to speak to the Mercenaries and the Salvagers. It will encounter a group of Sith in the center of the area. You can choose to take a quest from him that involves killing the hoards of kinrath that infest the caves on the Khoonda plain. Be sure to set the terminal to explode in enough time that you can avoid the blast. Can be accessed from the outside through the door at #13. She will give you a key card that provides access to all of the locked doors in the building. This area is filled with kinrath, but by this time you have become powerful enough to wipe them from the fields without much effort. 5) Mercenary Camp – You can only have the encounter here once you have finished the Enclave Sublevel. The powerful force powers of Visas will come in handy for this battle. Then search the tomb to find another lightsaber.IzizWhen you land in Iziz you will have to battle a hoard of royal guards. Enter the rear door to the base. Search the containers on the perimeter of the port before continuing on. The crystal caves are directly east of the town. Star Wars: Knights of the Old Republic II by Scorchy ‹ Part #22 Part #24 › Return to LP Index. Next, walk down the northern corridor and open the droid maintenance facility. Group lightning attacks will take them down quickly. Disable his terminal and the door in the center of the area will swing open. Use the persuade command to increase your reward for the battle. ... Knights of the Old Republic II. Head to the north first and face some Boma. In one of the droids you find a condenser that belongs to Akkere, the merchant outside of the base. You will reach a mercenary stronghold where master Vrook is trapped behind a force field. In the center of this building speak to Terena Adare. You will face two waves of three Sith troopers before you reach the Sith master. After killing Vrook, Azkul will pay you for your help. If you’ve met all of the Jedi Masters and completed the attack or defense on Khoonda then you can enter the Jedi Enclave at #6. They’ll help clear the area of Laigreks. Other user's assets Some assets in this file belong to other authors. The mercenaries will attack you no matter what the response, but there are only a few of them. Outside the salvagers are congregating around the camp fire. Once in this area, travel to the east to find a mercenary camp. You’ll get a clue to Vrook’s location which will lead you here. Continue browsing in r/kotor r/kotor A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. When you first enter to the caves, head towards the western paths. The original entrance to the cave was located at the East end of a territory called "the Sandral Grounds," which was named after the family of Human colonists that had established their estate in the area. They will help with the defense of Khoonda later. Vrook becomes caught on the edges of the desk and planters in the room. There are Sith droids guarding this area. He will end the fight prematurely and escape from the cave. 8. Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Be sure to bask in the power of the dark side next to the terminal and earn some new powers. This gives you plenty of time to set mines, replenish health, and use shield items. Choose to listen to his tales of the power of the dark side. When you reach a plateau, take a left and storm the military barracks. Once you’ve been to the Enclave Sublevel and found both dead salvagers you can return their items to him for Light Side points or forge the Will for Dark Side points. Also, the environment can be used to your advantage. A woman named Daraala sells some useful Jedi artefacts and will give you a quest to bring dead bodies up from the enclave sub level. When you enter the thrown room, if you have the battle meditation force power you can use it to rally the troops against the royal guards. Along the western wall of this area you will run into a man named Saedhe. At the end of this path is a lever that will help to open the main gate. He’s been taking parts to sell in his shop. You can choose to take a quest from him that involves killing the hoards of kinrath that infest the caves on the Khoonda plain. Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. In one of the droids you find a condenser that belongs to Akkere, the merchant outside of the base. This doesn't serve any purpose, but it looks cool. She will ask you to investigate the Jedi Enclave on the planet and you are allowed to keep any of the relics found on the site. You’re better off selling the sensors to Saedhe outside the Crystal Cave instead. Use the workbench to add them to your weapons, then activate the droid next to the bench and send it off on a patrol of the area. I uploaded this as a tribute to the KotoR fans. Take the quest and then move further to the east. Instead you’ll find a Datapad with a clue to his whereabouts. If you win enough games against him he’ll give you a rare piece of armour. A normal day on Dantooine lasted 25 standard hours, and a local year lasted 378 local days. When Kreia interrupts the battle he is almost at his end. It is also helpful to have a Jedi on the team, as you will be facing quiet a few enemies around the tomb. Vrook will chastise you as it was his plan to be kidnapped all along. In the southeast of the building there is a room containing a man named Zherron. At the end of the hall enter this code into the terminal to access more of the palace's riches: Now, take the northern hall towards the slicer. The hallways are filled with laigreks which attack in packs and should be fended off with group attacks like force wave. 5) Entrance to Enclave Sublevel – When you approach this entrance you’ll be approached by a salvager Tac Palae who tells you of Jorran who’s still stuck inside the Enclave. There are divergent paths inside the tomb. Once again you can purchase a selection of items from him. 4) Dead Salvager – The second body you recover will have a Will on it. Continue up the sky ramp into another group of officers. Back on Dxun, general Tobin has contacted you in hopes that you will lead an attack on a Sith camp and the merchant quarter of Onderon. 1) Ebon Hawk – Pick your party members and head outside the Ebon Hawk. close. ". At the western door you will run into a group of mercenaries that seek to collect the bounty on your head. Enter this building and use the control console to deactivate the force field up ahead. You can either have them fire on the Mercenaries for the Light Side or to fire on the Khoonda Milita for the Dark Side. Now you are free to leave the building. Continue up the sky ramp into another group of officers. You can either turn him in or ask him to join the militia to help with the defense of Khoonda. //--> Walk to the east of the Khoonda building. Take the path leading to the southeast first. Now run to the south western room which is guarded by Sith Troopers. He won’t talk to you but will confront you with his goons when you try to leave the Enclave Sublevel. You will face a mine field and a few royalist troops on the way up the ramp. It will encounter a group of Sith in the center of the area. Also, search the large cluster of crystals in the center of the room to find a special, character specific crystal for your lightsaber. Games. Lob some detonators their way and tear into the group with some force powers. Across from the barracks is a turret station. Mandalorian Raiders. She will ask you to investigate the Jedi Enclave on the planet and you are allowed to keep any of the relics found on the site. For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "how do you get into the storage room in the jedi enclave on dantooine? There are a lot of them, but they fall quickly. Check the area to the left and right of the tomb entrance to find alcoves containing items. Take the quest and then move further to the east. Ask him for a reward and then kill him for the artifacts in his bag. Midway through the battle Kreia will inform you that it is better to go on the defensive and outlast Vrook. She suggests that you go to the city center. There are a lot of them, but they fall quickly. For this quest you are going to need stealth, demolitions, and repair abilities to fully take advantage of the environment. Return to Azkul and tell him you are ready for the invasion. Re: KOTOR 2 Influence Guide I haven't used that one... but most mods that add something to the sidequests have all the same influence guidelines. Group lightning attacks will take them down quickly. 2) Mercenary Camp – If you bring Mandalore (from Dxun) he’ll receive a challenge from Esok who wants his Helm.